Gods are restricted from acquiring items that provide stats of the opposite power type and will not benefit from any buff or aura that provides said stats. Both abilities and basic attacks scale off power and deal Physical or Magical damage. Hunters, Warriors and Assassins use Physical Power, Lifesteal and Penetration while Guardians and Mages use Magical Power, Lifesteal and Penetration. Gods are organized in 5 different class archetypes: Hunters (mostly ranged carries and fighters), Guardians (mostly melee supports, tanks and initiators), Mages (mostly ranged ability users), Warriors (mostly melee bruisers) and Assassins (mostly melee junglers and gankers).Īpart from that, gods are also separated by the type of Power they utilize: Physical or Magical. The statistics of certain gods are geared for offense, while others are better suited for defense.
These gods are classified by their Pantheons: Arthurian, Babylonian, Celtic, Chinese, Egyptian, Great Old Ones, Greek, Hindu, Japanese, Maya, Norse, Polynesian, Roman, Slavic, Voodoo and Yoruba.Įach god is unique, with different strengths and weaknesses, and their own playstyle. There are currently 128 playable gods in the game. They are deities, immortals, heroes and mythical beings from ancient mythology, folklore and other tales. Gods is the term used to refer to the playable characters in SMITE.